Low Poly Characters and Props Demo Reel

Autodesk 123D Catch Demo Reel

(Converting realife objects into 3D models)

 

Under 16K Tris

Trollkin
Trollkin
Trollkin Wireframe
Trollkin Wireframe
Trollkin
Trollkin
Trollkin Wireframe
Trollkin Wireframe
Captain America Render
Captain America Render

I wanted to capture Captain America in action. The model was created with 3DS Max, Mudbox, and Photoshop. I created the background by blocking in cubes in 3DS Max and then hand painted over them in Photoshop.

Captain America
Captain America

Inspired after watching The Avengers. I modeled, UV Unwrapped, Textured, and animated the character. I experimented with Mixamo's Auto-Rig. I then used Maya to animate his walk, jump, and run cycle which can be seen at http://stevenhuynh3d.blogspot.com/2012/06/game-development-wip.html .

Captain America Turnaround
Captain America Turnaround

A turnaround of Captain America.

Captain America Wireframe on Diffuse
Captain America Wireframe on Diffuse

Here is another render with the wireframe on top of the texture.

Captain America Normal
Captain America Normal

Captain America with normals and no texture.

Captain America Normal & Wireframe
Captain America Normal & Wireframe

Captain America with normals with wireframe and no texture.

Captain America Diffuse Map
Captain America Diffuse Map

This is the Diffuse map for Captain America.

Captain America Normal Map
Captain America Normal Map

This is the Normal map for Captain America.

Sad Goblin WIP
Sad Goblin WIP

Original Concept by Dron11 at CgHub (http://cghub.com/images/view/133431/) This is a work in progress of the Sad Goblin. He was retopologized with 3D Coat.

Sad Goblin WIP
Sad Goblin WIP

Hi poly sculpt of the Sad Goblin in Zbrush. Concept by Dron11 at Cghub. (http://cghub.com/images/view/133431/) Next step is to retopo and lay down base textures.

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Under 3K Tris

The Shroud Henchman 3d Model
The Shroud Henchman 3d Model

The Shroud Henchman's concept was provided through Rumble Games website at http://wwww.rumblegames.com . The model was optimized down from 6k triangles to 2.7k triangles.

The Shroud Henchman Turnaround
The Shroud Henchman Turnaround

A turnaround for the Shroud Henchman.

The Shroud Henchman Diffuse
The Shroud Henchman Diffuse

The model has been optimized down from 6k triangles to 2.7k triangles. During the process I had to make sure to keep the silhouette of the model. I hand painted the textures keeping in mind the model was reliant on the textures to bring it to life.

The Shroud Hencman Wireframe
The Shroud Hencman Wireframe

Optimized the mesh from 6k triangles down to 2.7 k triangles. The model is heavily reliant on the hand painted textures.

The Shroud Hencman Texture Map
The Shroud Hencman Texture Map

1024 x 1024 Diffuse Map.

The Spider
The Spider

The spider concept was also provided by Rumble Games website http://www.rumblegames.com . I wanted to match the concept art as closely as possible. The Spider was modeled and hand painted textures were done by me.

The Spider Turnaround
The Spider Turnaround

A turnaround of The Spider.

The Spider Diffuse
The Spider Diffuse

I modeled,UV unwrapped, and hand painted the textures for The Spider. It's at around 1.4k triangles.

The Spider Wireframe
The Spider Wireframe

Here is the wireframe for The Spider which has 1.488 triangles.

The Spider Texture Map and UV
The Spider Texture Map and UV

Here is my texture map and UV for The Spider.

Steve Urkel
Steve Urkel

Inspired by an image I saw on Polycount of The Fresh Price and Carlton. I decided to do a Steve Urkel low poly tribute.

Clean Up Crew
Clean Up Crew

These are scientist who clean up after there has been contamination.

Clean Up Crew Diffuse/Normal Maps
Clean Up Crew Diffuse/Normal Maps

512x512

Gas Pack Diffuse/Normal
Gas Pack Diffuse/Normal

Diffuse and Normal Maps 512x512

Leonardo TNMNT
Leonardo TNMNT

A fun design by ReevolveR which made me instantly say I need to model this guy. It was really challenge trying to translate the curves of the design into 3D. I hope I was able to do the original design some justice. Check out ReevolveR here: [link]

Eskimo and Puppy
Eskimo and Puppy
Eskimo and Puppy Wireframe
Eskimo and Puppy Wireframe
Eskimo Diffuse
Eskimo Diffuse

512x512

Puppy Diffuse Texture
Puppy Diffuse Texture

512x512

Alien Bust
Alien Bust

A bust concept of an Alien created in Zbrush and then textured in Mudbox.

Alien Bust Hi-Poly and Low-Poly
Alien Bust Hi-Poly and Low-Poly

A comparison of the Hi-Poly and Lo-Poly Model. The Alien Bust was retopologized in Zbrush.

Alien Bust Turnaround
Alien Bust Turnaround

A turn around of the Low-Poly model with diffuse, normal, and specular maps.

Alien Bust Normal on Low-Poly Model
Alien Bust Normal on Low-Poly Model

The normal map is applied to the low-poly model. I was able to get the normal map by using mudbox's extract normal map feature.

Alien Bust UV Map & Textures
Alien Bust UV Map & Textures

UV map and texture of the Alien Bust.

1/1

Speed Sculpts (1-3 hours)

Old Man Logan
Old Man Logan
Barney Stinson Caricature
Barney Stinson Caricature

This was sculpted in and rendered in Zbrush.

Barney Stinson Caricature
Barney Stinson Caricature

Beauty render of Barney Stinson caricature. This was sculpted in and rendered in Zbrush.

Riding Free
Riding Free

This was the first of two projects for my texture class in my junior year. I used 3DS Max, Mudbox, and Photoshop. The most challenging obstacle that I felt I overcame was learning how to use Max's Hair and Fur modifier.

1/1

Speed Sculpts Videos (1-3 hours)