Low Poly Characters and Props Demo Reel

Autodesk 123D Catch Demo Reel

(Converting realife objects into 3D models)

 

Under 16K Tris

Trollkin
Trollkin
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Trollkin Wireframe
Trollkin Wireframe
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Trollkin
Trollkin
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Trollkin Wireframe
Trollkin Wireframe
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Captain America Render
Captain America Render

I wanted to capture Captain America in action. The model was created with 3DS Max, Mudbox, and Photoshop. I created the background by blocking in cubes in 3DS Max and then hand painted over them in Photoshop.

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Captain America
Captain America

Inspired after watching The Avengers. I modeled, UV Unwrapped, Textured, and animated the character. I experimented with Mixamo's Auto-Rig. I then used Maya to animate his walk, jump, and run cycle which can be seen at http://stevenhuynh3d.blogspot.com/2012/06/game-development-wip.html .

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Captain America Turnaround
Captain America Turnaround

A turnaround of Captain America.

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Captain America Wireframe on Diffuse
Captain America Wireframe on Diffuse

Here is another render with the wireframe on top of the texture.

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Captain America Normal
Captain America Normal

Captain America with normals and no texture.

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Captain America Normal & Wireframe
Captain America Normal & Wireframe

Captain America with normals with wireframe and no texture.

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Captain America Diffuse Map
Captain America Diffuse Map

This is the Diffuse map for Captain America.

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Captain America Normal Map
Captain America Normal Map

This is the Normal map for Captain America.

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Sad Goblin WIP
Sad Goblin WIP

Original Concept by Dron11 at CgHub (http://cghub.com/images/view/133431/) This is a work in progress of the Sad Goblin. He was retopologized with 3D Coat.

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Sad Goblin WIP
Sad Goblin WIP

Hi poly sculpt of the Sad Goblin in Zbrush. Concept by Dron11 at Cghub. (http://cghub.com/images/view/133431/) Next step is to retopo and lay down base textures.

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Under 3K Tris

The Shroud Henchman 3d Model
The Shroud Henchman 3d Model

The Shroud Henchman's concept was provided through Rumble Games website at http://wwww.rumblegames.com . The model was optimized down from 6k triangles to 2.7k triangles.

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The Shroud Henchman Turnaround
The Shroud Henchman Turnaround

A turnaround for the Shroud Henchman.

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The Shroud Henchman Diffuse
The Shroud Henchman Diffuse

The model has been optimized down from 6k triangles to 2.7k triangles. During the process I had to make sure to keep the silhouette of the model. I hand painted the textures keeping in mind the model was reliant on the textures to bring it to life.

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The Shroud Hencman Wireframe
The Shroud Hencman Wireframe

Optimized the mesh from 6k triangles down to 2.7 k triangles. The model is heavily reliant on the hand painted textures.

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The Shroud Hencman Texture Map
The Shroud Hencman Texture Map

1024 x 1024 Diffuse Map.

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The Spider
The Spider

The spider concept was also provided by Rumble Games website http://www.rumblegames.com . I wanted to match the concept art as closely as possible. The Spider was modeled and hand painted textures were done by me.

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The Spider Turnaround
The Spider Turnaround

A turnaround of The Spider.

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The Spider Diffuse
The Spider Diffuse

I modeled,UV unwrapped, and hand painted the textures for The Spider. It's at around 1.4k triangles.

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The Spider Wireframe
The Spider Wireframe

Here is the wireframe for The Spider which has 1.488 triangles.

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The Spider Texture Map and UV
The Spider Texture Map and UV

Here is my texture map and UV for The Spider.

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Steve Urkel
Steve Urkel

Inspired by an image I saw on Polycount of The Fresh Price and Carlton. I decided to do a Steve Urkel low poly tribute.

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Clean Up Crew
Clean Up Crew

These are scientist who clean up after there has been contamination.

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Clean Up Crew Diffuse/Normal Maps
Clean Up Crew Diffuse/Normal Maps

512x512

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Gas Pack Diffuse/Normal
Gas Pack Diffuse/Normal

Diffuse and Normal Maps 512x512

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Leonardo TNMNT
Leonardo TNMNT

A fun design by ReevolveR which made me instantly say I need to model this guy. It was really challenge trying to translate the curves of the design into 3D. I hope I was able to do the original design some justice. Check out ReevolveR here: [link]

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Eskimo and Puppy
Eskimo and Puppy
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Eskimo and Puppy Wireframe
Eskimo and Puppy Wireframe
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Eskimo Diffuse
Eskimo Diffuse

512x512

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Puppy Diffuse Texture
Puppy Diffuse Texture

512x512

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Alien Bust
Alien Bust

A bust concept of an Alien created in Zbrush and then textured in Mudbox.

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Alien Bust Hi-Poly and Low-Poly
Alien Bust Hi-Poly and Low-Poly

A comparison of the Hi-Poly and Lo-Poly Model. The Alien Bust was retopologized in Zbrush.

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Alien Bust Turnaround
Alien Bust Turnaround

A turn around of the Low-Poly model with diffuse, normal, and specular maps.

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Alien Bust Normal on Low-Poly Model
Alien Bust Normal on Low-Poly Model

The normal map is applied to the low-poly model. I was able to get the normal map by using mudbox's extract normal map feature.

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Alien Bust UV Map & Textures
Alien Bust UV Map & Textures

UV map and texture of the Alien Bust.

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Speed Sculpts (1-3 hours)

Old Man Logan
Old Man Logan
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Barney Stinson Caricature
Barney Stinson Caricature

This was sculpted in and rendered in Zbrush.

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Barney Stinson Caricature
Barney Stinson Caricature

Beauty render of Barney Stinson caricature. This was sculpted in and rendered in Zbrush.

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Riding Free
Riding Free

This was the first of two projects for my texture class in my junior year. I used 3DS Max, Mudbox, and Photoshop. The most challenging obstacle that I felt I overcame was learning how to use Max's Hair and Fur modifier.

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Speed Sculpts Videos (1-3 hours)