How To Train Your Dragon, Pokemon, Tenkai Knights

Packaging Box Art and Instructional Sheets

 

 

HTTYD Playset
HTTYD Playset

Packaging Box Art & Instructional Sheet- I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

HTTYD Playset
HTTYD Playset

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Toothless- HTTYD
Toothless- HTTYD

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Tootless-HTTYD
Tootless-HTTYD

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Stormfly Nadder-HHTYD
Stormfly Nadder-HHTYD

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Stormfly Nadder-HTTYD
Stormfly Nadder-HTTYD

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Hookfang-HTTYD
Hookfang-HTTYD

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Hookfang-HTTYD
Hookfang-HTTYD

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Pokemon Playset
Pokemon Playset

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, pokemons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Pokemon Playset
Pokemon Playset

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, pokemons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Finnken-Pokemon
Finnken-Pokemon

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, pokemons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Bad Dragon
Bad Dragon

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Good Dragon
Good Dragon

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Good Dragon
Good Dragon

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Elemental Bravenwolf
Elemental Bravenwolf

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Elemental Bravenwolf
Elemental Bravenwolf

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Elemental Bravenwolf
Elemental Bravenwolf

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

ELemental Dromus
ELemental Dromus

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Elemental Dromus
Elemental Dromus

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

Elemental Dromus
Elemental Dromus

Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.

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Concept Art for Monster Rush - Unreleased Unity 3D mobile game.
Ice Elemental Enemies
Ice Elemental Enemies

I was responsible for the all character designs on this project. I 3D modeled, texture painted, UV the Eskimo.

Wind Elements Eneimes
Wind Elements Eneimes

I was responsible for the all character designs on this project. I 3D modeled, texture painted, UV the Wind Serpent.

Fire Elementals Enemies
Fire Elementals Enemies

I was responsible for the all character designs on this project. I 3D modeled, texture painted, UV the Volcano.

Medusa.png
Medusa.png
Earth Elementals
Earth Elementals

Quick turnaround sheet for modellers to reference.

Ice_Shark
Ice_Shark
Ice Seal
Ice Seal

Client wanted some variations for eyes.

Ice Seal
Ice Seal

Client wanted eye variations.

Fire and Wind Elemental Sketches
Fire and Wind Elemental Sketches

Thumbnail skecthes of different character designs.

Ice and Earth Sketches
Ice and Earth Sketches

Thumbnail sketches of different character designs for Ice and Earth enemies.

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Chris Paul Nike Quick Control Chaos

 

Chris Paul Nike Quick Control Chaos Breakdown

(Breakdown of 3D models used for CP3 Jumpman)

 

YouTube Nation

(Daily YouTube Show)

 

 

Green Lantern

(Rotoscope Stereoscopic 3D conversion)

 

Conan The Barbarian (2011)

(Rotoscope Stereoscopic 3D conversion)