How To Train Your Dragon, Pokemon, Tenkai Knights
Packaging Box Art and Instructional Sheets
Packaging Box Art & Instructional Sheet- I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, dragons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, pokemons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, pokemons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, pokemons, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Packaging Box Art & Instructional Sheet-I was responsible for modeling, texturing, rigging, posing, lighting, and rendering characters, Tenkai Knights, and environment with Maya working closely with my senior designer and lead artist. Afterwards my render was passed off to our 2D compositor and graphic artist.
Concept Art for Monster Rush - Unreleased Unity 3D mobile game.
I was responsible for the all character designs on this project. I 3D modeled, texture painted, UV the Eskimo.
I was responsible for the all character designs on this project. I 3D modeled, texture painted, UV the Wind Serpent.
I was responsible for the all character designs on this project. I 3D modeled, texture painted, UV the Volcano.
Quick turnaround sheet for modellers to reference.
Client wanted some variations for eyes.
Client wanted eye variations.
Thumbnail skecthes of different character designs.
Thumbnail sketches of different character designs for Ice and Earth enemies.
Chris Paul Nike Quick Control Chaos
Chris Paul Nike Quick Control Chaos Breakdown
(Breakdown of 3D models used for CP3 Jumpman)
YouTube Nation
(Daily YouTube Show)
Green Lantern
(Rotoscope Stereoscopic 3D conversion)
Conan The Barbarian (2011)
(Rotoscope Stereoscopic 3D conversion)