This is a weapon that I modeled, UV Unwrapped, and hand painted the textures. This weapon concept was created by Tyson Murphy which you can find here http://gardenturtle.blogspot.com/.
A turnaround of Lava Elemental Sword.
This is the weapon from different angles.
A wireframe of the Lava Elemental Sword.
This shows my UV on top of the textures and the texture map without the wireframe.
I modeled, UV unwrapped, and hand painted the textures. This weapon is a concept created by Tyson Murphy which can be found here http://gardenturtle.blogspot.com/
A turnaround of the Dragon Ice Axe.
The diffuse of the Dragon Ice Axe.
Here is the wireframe for the Dragon Ice Axe.
Here is the UV map on top of the texture map.
I modeled and unwrapped the swords. I also created diffuse, specular, and normal maps. The texture for the swords were created by projection through the concept art of Rumble Games http://www.rumblegames.com .
Here is a turnaround of the second Fantasy Sword.
This house was created in 3DS Max and textured with Mudbox and Photoshop. I then rendered it in Unity 3D where I was able to build a forest and particle effects.
This house was created in 3DS Max and textured with Mudbox and Photoshop. I then rendered it in Unity 3D where I was able to build a forest and particle effects.
Westwood is where I got my degree for Game Art & Design. I was often on the roof during breaks to sketch while appreciating the view of downtown Los Angeles. I modeled and textured the whole scene except for the plants which were created with Unity 3D tree generator.